Enabling Teams Enabling Teams - overview Present Enabling Teams Plays for helping a team gain a capability, then leaving Agree the exit signal before the first session When: nobody, including you, can say what "done" would look like. The action: agree one sign the team will be able to see when they no longer need you. Write it down where they can see it. Signals: the team refers to the exit signal unprompted. Hand the third repeat to the platform team When: you are about to teach the same thing to a third team. The action: stop teaching it. Raise it with the platform team as a capability they could offer self-service. Signals: the next team gets the capability without contacting you. Decline when the gap is capacity rather than capability When: the team already knows how to do the thing. What they lack is time. The action: say no, and send the conversation back to whoever sets the team's priorities. Signals: the team's priorities change, and your queue holds capability requests. Run an inception when the team can't state the problem the same way twice When: three people give three different answers, and nobody seems bothered. The action: agree the problem, the people it affects, and what the team will not do. Keep it to days. Signals: the team describes the problem in matching terms within a week. Harvest a session into a module after its second run When: you have run the same session for a second team, and it worked both times. The action: harvest it into a reusable module. Capture what changed between the two runs. Signals: someone else runs the module without asking you how. Switch to dialogue when the same argument comes back a third time When: people restate their positions more firmly each round and nobody learns anything new. The action: name the pattern. Ask each side to explain their assumptions until the others can state them back. Signals: people restate each other's assumptions accurately. Reflect back before proposing when a team rejects your first suggestion When: the team pushed back and you want to offer a better idea straight away. The action: hold the next idea. Play back why the first one didn't fit, and check you have it right. Signals: the team corrects or adds to your playback. Coaching skills belong in training modules A play can point to a module when a team lacks a skill like active listening. It doesn't teach the skill itself. Read the full collection profound.fyi/playbooks/enabling-teams Licensed under CC BY-SA 4.0.