This playbook is for practitioners and teams codifying how they work so that the practice transfers, improves, and retires. It treats playbook creation as a system with a lifecycle rather than a writing exercise, grounded in Toyota Kata, standard work, Argyris's theory-in-use, and pattern language thinking.
The Core Thesis - codification standardises, improvement requires variation, and the playbook only survives if it resolves that tension.
What a Playbook Is - plays as situated moves, and why a playbook cannot codify your culture.
Sense - noticing practice worth codifying, and the discipline of not codifying too early.
Extract - getting the play from what happened rather than from the official story.
Codify - entry conditions, forces, signals, and the when-not-to that makes a play a play.
Publish - publishing before you are confident, and findability as a situation problem rather than a taxonomy problem.
Format and Access - public by default, org-wide as the floor, and why neither reading nor proposing may depend on technical wizardry.
Govern - the local-improvement-to-new-standard loop that the whole system exists to serve, and retirement as a first-class outcome.
Open Questions - solo versus organisational collections, evidence thresholds, and what a play library owes its forks.
Each lifecycle stage pairs its plays with the antipattern they exist to prevent. Elements of the playbook are hypotheses rather than proven positions. They are marked as such throughout.
The Artefacts section contains the operational tools that put the playbook into action: the Is It a Playbook test for auditing a draft or an existing collection, the Play Template for writing new plays in a consistent form, Worked Examples running the test against well-known playbooks in the wild, the intro slides (a projection, per the format rules), and a 90-minute back-of-the-room training session for remote delivery over Teams and Mural.